Fill out a form outlining what you did in a playthrough of Mass Effect and it will create a tailored epilogue that is coherent and in-line with the established canon.
This will be updated in accordance with feedback and additional DLC.
ANSWER KEY: 11/24/2013 is the first birthday of this Flash. Woohoo! In light of such, I'm finally releasing the answer key to show how to get all the secret responses!
If you're using this Flash for the first time, don't look at the answer key just yet, it's way more fun to be surprised the first time around.
Answer key linked here: fav.me/d6vids4
UPDATE: Omega (12/01/2012)
Finally finished updating this for Omega. I also took a good amount of user criticism into account. Here's what's been changed:
-Omega DLC has been incorporated, but the only thing it really affects is making the Cerberus blurb on Earth's slide go down a level. (i.e. Cerberus is less powerful after war)
-Fixed bug where Garrus was given an epilogue even if he died. I also gave an addition to his romance ending if Pinnacle Station DLC was complete.
-For fans of Wrex, there's an extra bit if you did right by him throughout the series.
-The biggest thing I added was ME2 romance epilogues. I originally didn't focus too much on ME2 squadmates since they all got a spotlight in Extended Cut, but there were some who romanced Miranda or Jack who were disappointed that they didn't get any payoff. To alleviate this, Miranda, Jack, and even Thane have their own epilogues if romanced.
-Edited the Rannoch page so the state of quarian immunity is explained.
-Few other minor edits and revisions.
Bug Fix: (12/13/12)
-Fixed a bug that gave epilogues to everyone even if the galaxy had been destroyed.
Citadel Update: I really am trying to work on thee update for The Citadel DLC, but I've been swamped with other obligations. It'll be awhile before I can submit it, but I have not forgotten it. Thanks for the patience and support, all.
Passing the 10,000 views mark was a very nice birthday present.
UPDATE: Citadel (5/26/2013)
I have finally, *finally* complete the Citadel update. I really wanted to release this sooner, but I just could not find the time to work on it. Here are the new additions:
-The Normandy now has an epilogue! Your ship can actually be destroyed or emerge victorious from the Battle for Earth.
-The asari now have an epilogue! This was actually something that I meant to include in the original version, but it fell to the wayside a bit.
-Incorporated Citadel DLC. As awesome as Citadel was, the only thing I could really think to include for it is a slight bonus to Normandy's survivability. If you haven't played Citadel, get it. It's well worth the price.
-Reckoning DLC gets a very brief mention in the "Eradicate Reaper Code" end.
-I converted the last slide into an experimental idea I had that's called Legacy. It has a summary of everything that occurred in your ending which can be screencapped and put on your gallery for all to see. Not sure how much that will actually be used, but if you do decide to put it in your gallery, be sure to let me know. I love seeing the results that others get on this.
-Altered Leviathan settings. If you take control of the Reapers, the Leviathans are now automatically defeated.
-Fixed a bunch of typos.
As a side note, it's an unconscionably evil act that nullifies many of the themes explored by the game.
It always seemed like a cop-out to me, since there never were any drawbacks discussed. Just POOF! Everyone's now a synthetic/organic hybrid; happy-happy.
That and the justification I've heard for it boils down to "ITZ TEH singularity!! Why U so prideful?"
P.S : Don't know if you're still taking suggestions but adding some more pictures would increase it's greatness ten fold.
Be amazing if animated, i would do so if i had any skill of the sort ^^'
Really great, creative and enjoyable interactive ending(s) devised here.
I believe the Dragon Age: Origins game might have been a partial inspiration for this.
It's been about 2 years now, and I still hold no grudge against Bioware for the state of the ending and even the flaws in the overall games. I find it a testament to how damn good Bioware are, that they managed to make Mass Effect 3 as good as it IS, despite all the restrictions, deadlines and bullshit heaped on them by Electronic Arts.
I've been playing around with this a little, pretty fun thing you put together.
I've got to say I didn't quite understand why people hated the ending as much as they did at first (it only started to bother me after awhile), funny thing is the game nailed it right up until that last half hour. The atmosphere and sense of impending doom. The struggle against the reapers, it was a fantastic game. Maybe that's why the ending felt so off by comparison.
- Put in an epilogue regarding Aria T'Loak's status after the Reaper War. Depending on choices made she either ... (1) ... still rules Omega with an iron fist as usual. (Renegade ending) (2.) ... Eventually softens up & Omega becomes a decent place to live overtime. (Paragon ending) (3.) ... Or she gets overthrown by Patriarch. (Choosing to kill Blood Pack assassins as his krantt in ME2)
Even more so that I wish that why didn't Mac Walters think of that?
On the other hand, I was pretty disappointed that the original endings didn't explain anything beyond that, apart from showing the Normandy crash-landing on an unknown planet. (And showing a short scene of Commander Shepard waking up from unconsciousness in some rubble, if you chose to destroy the Reapers and you had a high enough EMS score that is.) It also inadvertently gave the original endings very bleak feeling (even with the "good" versions) to me.
Given that scenario, I wouldn't mind if Shepard had to die (or not if you chose Destroy w/ High-EMS), I just want to know how Shepard's squadmates, along with the rest of galactic civilization, are coping afterwards. And the original endings didn't give me that.
Fortunately with the Extended Cut, it managed to explain what happened afterwards in the form of several screenshots/flashbacks (though it still baffles me why they didn't add a few paragraphs of text to the screenshots explaining what's going on, but that's just me.) Along with some narration done by either Commander Shepard (Control), Admiral Steven Hackett (Destroy) or EDI (Synthesis).
I liked how you made the Husk Head play a part in the Final Battle (if you chose to take it, that is...). I took it with me during my first time playing through the Alternate Ending, and it turned out that having the Husk Head in the Captain's Cabin made it easier for the Reapers to pinpoint the Normandy's exact location. (Oops!)
The only problem I have with your alternate ending is that it's epilogues doesn't seem to explain what happened to every surviving squadmate after the Reaper War (Javik, James, most ME2 squadmates, etc.). Is there an explanation for this?
When I saw the Husk Head, I actually contemplated the option of taking it or leaving it before deciding "No, keeping Reaper parts in my cabin would probably lead to something bad happening." I really wanted that reflected in here.
There is a reason for that, actually. Javik got a pretty good sendoff in the game where he explains what he's going to do after the war. I decided that any further expansion would be unnecessary or a repetition of what he already tells you. The ME2 squadmates get highlighted in Extended Cut where it again seemed unnecessary, excepting LIs who do get a mention here. I liked the one for Thane, particularly. As for James... I like James, but his story kind of hit a dead-end. I honestly couldn't think of a way to expand on him in a meaningful way.
Great jobs with is, it was fun and cool, wish it was in the game but oh well. I'm excited for more Mass Effect and new stories, hope to play other species, explore and other things like we previously did.
In the interactive thing at the Crucible what was the Happy Ending like reapers and the species working together, peacefully?